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The Curse of Monkey Island. The Curse of Monkey Island. Skip navigation Sign in. Skip trial 1 month free. Find out why Close. Monkey Island 3 (German Intro). Chip & Chap German Intro. The most frequent installer filenames for the software are: EMI Launcher.exe, Monkey.exe and Monkey4.exe etc. Escape From Monkey Island was developed to work on Windows 7, Windows 8 or Windows 10 and can function on 32-bit systems. Our built-in antivirus scanned this download and rated it as virus free. Curse of Monkey Island, The (1997)(LucasArts). The average donation is about $41. If everyone chips in $5, we can keep this going for free. For a fraction of the cost of a book, we can share that book online forever. If you find our site useful, please chip in. —Brewster Kahle, Founder, Internet.
™
U S E R J O U R N A L
T A B L E | O F C O N T E N T S | ™ |
AHOY, MATIES! | Talking to Other Characters . . . . . . . . . . . . . . . . . . . . . .19 | |
Introduction | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 | Ship Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 |
The Save/Load Logbook . . . . . . . . . . . . . . . . . . . . . . . . .22 | ||
COMEABOARD! | Save a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 | |
Installation Instructions . . . . . . . . . . . . . . . . . . . . . . . . . .3 | Load a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 | |
If You Have Trouble Installing . . . . . . . . . . . . . . . . . . . .5 | Quitting the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 | |
Running the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 | PIRATE WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 | |
The Launcher | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 | |
Monkey or | HOT KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 | |
THEGAME | ||
The MONKEY ISLAND Story . . . . . . . . . . .10 | ||
Crew . . . . . . . . . . . . . . . . . . . . . . . . . .12 | How to Solve Puzzle One . . . . . . . . . . . . . . . . . . . . . . . .30 | |
TAKE THEHELM! | STEADY ASSHEGOES | |
laying the Game . . . . . . . . . . . . . . .16 | Our Game Design Philosophy . . . . . . . . . . . . . . . . . . . .36 | |
The Action Interface . . . . . . . . . . . .16 | Customer Service and Technical Support . . . . . . . . . 37 | |
The Inventory . . . . . . . . . . . . . . . . . .17 | Product License Agreement . . . . . . . . . . . . . . . . . . . . . .37 | |
Object Line . . . . . . . . . . . . . . . . . . .19 | Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 |
Stand by to c ome aboard..
AHOY, MATIES!
Welcome aboard THECURSE OFMONKEYISLAND!
If ye be seeking skullduggery, wenching, violence,
and foul language… go to a fraternity party! But if ye be in search of humourous piratey adventure with a hapless hero, a vile villain, perplexing puzzles and more anachronisms than ye can shake a mizzenmast at, then ye have come to the right game! Settle your laptop firmly onto the starboard yardarm, make
sure your galley be fully provisioned with nachoflavoured hardtack nibbles, and we’ll set sail for fun!
† COMEABOARD! †
Installation Instructions
1 Close all open windows on your | |
desktop and quit all other applications. | |
2 Put THECURSE OFMONKEYISLANDDisc | |
1 in your | |
3 THECURSE OFMONKEYISLAND | |
Installation screen will appear. It has these | |
options: | |
† Install THECURSE OFMONKEY | |
ISLAND: Installs the game on your hard | |
drive. | |
† Install DirectX 5.0: Installs DIRECTX | |
5.0 on your system. | |
† View Readme: We strongly suggest | |
you open the Readme to view the most up- | |
† View Troubleshooting Guide: See | |
the Troubleshooting Guide for detailed | Installer Menu |
installation and troubleshooting tips. | |
† Uninstall THE CURSE OF MONKEY ISLAND: Removes the game from your system. | |
† Exit to Windows: Returns you to your desktop. | |
4 To install, click the Install THE CURSE OF MONKEY ISLAND button. Follow the | |
onscreen instructions to setup and install. | |
5 Next, choose the destination for THE CURSE OF MONKEY ISLAND installation. The |
default CURSE OF MONKEY ISLAND directory is: C:Program FilesLucasArtsCurse. (The letter of your hard drive may be different.) If this is not what you want, specify a different drive or directory name.
6 You’ll be given the option to create a series of shortcuts. Creating a shortcut will make it easier for you to launch the game. Click the tickboxes to deselect any shortcuts you don’t want. You’ll also have another opportunity to view the Readme.
7 Setup will create a CURSE OF MONKEY ISLAND Program Folder for the program icons. Click NEXT to choose the default (PROGRAM FILESLUCASARTSCURSE OF MONKEY
ISLAND) or you can create a new folder or select an existing folder, then click NEXT.
8 If the game successfully installed, you will see a Setup Complete screen.
9 After installing THE CURSE OF MONKEY ISLAND, you will be asked to install Microsoft’s DIRECTX, which is necessary to run the game. If you have not installed DIRECTX 5.0 on your machine before, then you will be prompted to do so.
10 Now you are ready to play THE CURSE OF MONKEY ISLAND.
If You Have Trouble Installing
If you are having trouble installing the game, see the Troubleshooting Guide for more detailed installation and troubleshooting tips. To access the Troubleshooting Guide:
1 Insert Disc 1, then
2 In the window that opens,
3 From the Launcher, click VIEW TROUBLESHOOTING GUIDE.
Running the Game
1 To run the game, insert THE CURSE OF
MONKEY ISLAND Disc 1 into your
2 If Autoplay is disabled, you will have to find THECURSE OFMONKEYISLANDdirectory on your hard drive and
click the CURSE.EXE file.
Select PLAYTHECURSE OFMONKEY
ISLAND in the Launcher to play the game.
3 Once THECURSE OFMONKEYISLANDis installed, the Launcher appears. This Launcher
appears whenever you insert your CURSE OF
MONKEY ISLAND Disc 1, when you
the
The Launcher
THE CURSE OF MONKEY ISLAND Launcher has the following options:
†Play THE CURSE OF MONKEY ISLAND: This button launches the game.
†Install DirectX 5.0: Installs DIRECTX 5.0 on your system.
†View Readme: We strongly suggest you open the Readme to view the most up-
†View the Troubleshooting Guide: See for detailed troubleshooting and installation tips.
†Uninstall THE CURSE OF MONKEY ISLAND: Removes the game from your hard
drive.
†Exit to Windows: Returns you to the desktop. To play right away, click PLAY THE
CURSE OFMONKEYISLANDbutton.
hat Shall It Be, Matey, nkey or
Difficulty Selection Menu
with an important
MONKEYISLAND, or THECURSE OFMONKEYplay THECURSEOFMONKEY
to throw caution to the winds and try the
:
In bygone days, t har was this guy..
† THEMONKEYISLANDSTORY†
So if this is your first MONKEY ISLAND game (or if your memory has been a little spotty since that last alien abduction), you may be asking yourself, “Who is this
Threepwood guy, and how did he end up writing his journal in the middle of the Caribbean?” Well, it all started on Mêlée Island…
The Secret of Monkey Island
In the first game, THE SECRET OF MONKEY ISLAND, wannabe pirate Guybrush Threepwood showed up on Mêlée Island seeking instruction in his chosen craft of pirating. While passing the pirate entrance exam (treasure hunting, sword fighting, and thievery), Guybrush met the love of his life, Governor Elaine Marley.
Unfortunately, he also ran into his archenemy, the Undead Pirate LeChuck, who had kidnapped Elaine. With the help of the Voodoo Lady and some other
Monkey Island 2:
LeChuck’s Revenge
In the next installment, MONKEY ISLAND 2: LECHUCK’S REVENGE, Guybrush appeared on Scabb Island and became obsessed with hunting for the legendary treasure of Big Whoop.
In the process, he nearly lost the love of the beautiful Elaine and unwittingly aided LeChuck’s first mate, Largo LeGrande in the zombie resurrection of the Undead Pirate. Only through the aid of the Voodoo Lady and the myopic cartographer, Wally, was Guybrush able to survive. Nonetheless, Guybrush ended up hexed by LeChuck, believing himself to be a little boy trapped in the Carnival of the Damned.
The Curse of Monkey Island
Now, in THE CURSE OF MONKEY ISLAND, somehow Guybrush has escaped and once again found his true love… whose fort is under attack by the forces of the zombie pirate. Can Guybrush defeat LeChuck? Will Elaine take him back?
Will Guybrush ever learn the secret of Monkey Island? And how come Guybrush looks so much taller in this game?
Guybrush
Evolves
Monkey 1 | Monkey 3 |
Monkey 2 |
† THECREW†
“I’m Guybrush Threepw and I’m a Mighty Pira Who are these people, an
interest (however sporadic), has always been
loves him for his incompetence.
“Isn’t Elaine the most beautiful woman you’ve ever feasted your eyes on?”
LeChuck
The Undead Pirate’s main problems are that he can’t stay dead and he can’t get over Elaine. Add to that a perpetual hygiene problem and a love of
sadistic torture, and you’ll understand why they never made a musical about his life.
she to
Support
Line that sells shrunken heads.
Bloodnose the Pirate
(The Cartographer
Formerly Known as
Wally)
Wally decided it was easier to make a career change than spend the rest of his life as LeChuck’s prisoner. Besides, this way he never has to attend another
cartographer convention nor go to workshops on “Latitude vs. Longitude: The Great Debate” or “The Equator: More Than an Imaginary Line.”
Thar’s some things you’ll need to know..
† TAKE THEHELM! †
Playing the game
The best approach to playing an adventure game like THE CURSE OF MONKEY
ISLAND is to explore every location thoroughly. Move your cursor all over the screen to see which things highlight, try different objects together (even improbable ones) and talk to all the characters you meet.
The Action Interface
You may already have noticed that when you move your
it turns red. To interact with these things, move the cursor over the desired object until the cursor turns red. Click and hold the left mouse
button. The Verb Coin (also called
Appears
the Action Interface) will appear. There are three animated icons
on the Verb Coin that represent different actions you can perform in the game. They are a Hand, a Skull and a Parrot.
†The grabbing HAND represents the actions 'pick up,' 'push' or 'use.'
†The
†The talking PARROT represents the actions
'talk to,' “eat,” “drink,” 'taste,' 'blow' or 'bite.'
While holding down the left mouse button, select the appropriate Verb Coin icon by moving the cursor over it. If you select the HAND, it will close. If you select the SKULL, its eyes will bulge. If you select the PARROT, its beak will open. Release the mouse button to select one and trigger the interaction, for example: 'examine door' or 'pick up cannon balls.'
If you move your cursor to the right or left side of the screen in many parts of the game, your cursor will become a red arrow. This shows an exit to another room or location. If you click it once, Guybrush will go there.
When you first enter a room, it is a good idea to run the cursor around the room to see where it
turns red (showing objects you can interact with). Pick up anything you can and talk to everyone… you never know what might just provide the clue to that obscure puzzle that’s stumping you.
The Inventory
In an adventure game, your inventory is the collection of objects (tools, weapons, food, etc.) that your character can pick up and use during the game.
† Your inventory is accessed by
†To add an item to your inventory during gameplay, position the cursor over the item, then
†You may use an item in your
inventory by positioning your cursor over it and quickly leftclicking.
(A longer click will bring up the Action Interface.) You will notice that your cursor has now become the item you selected. (Pressing the
C KEY also does this.)
†If you want to use the item with another item in your inventory, position your cursor item over the other item and
†If want to use the
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cursor item in the game window, move it outside the inventory chest and the inventory chest will disappear. You can then position your cursor item over the object or person you wish to use it with, and
Position Cursor Over | † If you wish to return |
the Object/Person | a cursor item to your inventory, |
You Want to Use | simply |
will return to normal. |
Object Line Appears | The Object |
Line | |
Along Bottom |
The OBJECT LINE is the sentence at the bottom of the screen that describes what you are doing. If you pass your cursor over objects or use the Action Interface, you will notice that the OBJECT LINE reflects your actions. For instance, if you position
your cursor over the cannon, bring up the Verb Coin, and select the Hand, the OBJECT
LINE will say, “Use the cannon.” If you find the OBJECT LINE intrusive, you can press the F1KEY and bring up the SAVE/LOAD logbook, then click the SHOW OBJECT LINE tickbox to turn it on or off. (See The SAVE/LOAD Logbook section on page 22 for more details.)
Talking to Other Characters
If you want Guybrush to get anywhere in this game, he’s got to talk to people.
† To talk to other characters, position the cursor on top of them, then
dialogue choices for Guybrush. If there are additional dialogue choices, click the arrows to scroll through them. Click a line of dialogue to select it. Keep clicking on different dialogue choices until you have all the information you need from the other characters (or as much as they are willing to volunteer; some folks are just less talkative than others).
Ship Combat
At one point in the game, Guybrush will acquire a ship of his own. It will, however, be necessary for him to engage in a series of naval battles along the way. At that point, Captain Guybrush will be asked by a crew member if he wants help with his sea battles. If he says he wants help, your sea battles will be ridiculously easy. Otherwise, you can plunge wholeheartedly into a
If at any time you decide that this sea battle thing is very exciting and all, but you paid for an adventure game, not a 17th century aquatic shooting gallery, you can talk to the crew member and enlist help in getting through the sea battles.
The sea battles start with Guybrush at the navigational chart, with the little model pirate ships. There should be three ships: Guybrush’s ship (which will be standing still), a ship labelled “?” and a ship labelled “Rottingham.” Captain Rottingham has the highest quality cannons, and our hero will not at first be ready to engage him, so
Rottingham
?
Guybrush
point, you will get an aerial view of the two ships, with Guybrush’s appearing first sailing on from the left. Your left mouse button will steer your ship, and your
button will fire your cannons (or use the LEFT ARROW KEY to move left, the
KEY to move right, and the TAB KEY to fire). Remember that your cannons
sides of your | |
steer so that the | Enemy |
ship faces your | Ship |
and (hopefully) | Cannons |
his ship does | Cannons |
face yours. You | |
cannons on | |
which can be | Cannons |
and stop working | Guybrush |
hit. Reloading | |
after you fire takes up to 10 | Cannons |
seconds. |
If you lose the sea battle, Guybrush will be back on the deck of his own ship, and you will have to once again look at the navigational chart. This time, the ship that was formerly called “?” will now be called something like “Not Very Fearsome Pirates” and must be attacked again until defeated in sea battle. If you find yourself in combat with the wrong ship, press the ESC KEY to get out of it.
If you win the sea battle, you will then see Guybrush on the deck of the enemy ship, ready to engage his foe in a sword duel. If he loses, Guybrush must return to the navigational chart and board the same ship (he will not have to engage in another sea battle if it is the same ship) until he defeats the enemy captain in sword fighting.
Once he has won the duel and captured the ship’s treasure, he must then consult his chart and return to Puerto Pollo (located in the upper left corner of the chart) and purchase better cannons. With better cannons, he can return to the navigational chart and look for a new “?” ship. Guybrush proceeds this way until he has the highest possible grade of cannon, at which point he is ready to take on Rottingham’s ship.
The Save/Load Logbook
To save and load games and adjust other game settings, press the F1KEY to open the SAVE/LOAD logbook. You can perform the following options:
†Save Game: Click to save a game. See page 24 for details on saving.
†Load Game: Click to load a game. See page 25 for details on loading.
†Return to Game: Click to close the SAVE/LOAD logbook and return to the game.
†Quit: Quits the game.
†Effects Volume: Move this slider to the right to make the sound effects louder. Move it left to make the sound softer.
†Voice Volume: Move this slider to adjust the volume of the characters’ voices louder or softer.
†Music Volume: Move this slider to adjust the music volume.
†Voice: Click to make the characters speak out loud.
†Text: Click this tickbox to make the written dialogue appear onscreen.
†Text Speed: If you check both the VOICE and TEXT tickboxes, the dialogue will both play out loud and appear onscreen. Move the slider either way to adjust how quickly or slowly text appears onscreen. Moving the slider to the right speeds up text.
†Show Object Line: Click this tickbox to activate the OBJECT LINE, the sentence that appears at the bottom of your screen to reflect your actions during the game. Uncheck the box if you do not want the OBJECT LINE to appear.
†Enable 3D Acceleration: Click the tickbox to see what happens.
Save a Game
To save a game
1 To save, click SAVE GAME in the SAVE/LOAD logbook. You will see six numbered boxes on the pages of Guybrush’s log. If all the boxes are full, click the red arrows to turn the pages.
2 Move your cursor onto the
numbered box where you wish to save the game and click there. You should see a snapshot of your location in the game appear in the box.
3 Now, type in a name for your saved game.
This should be a name that will help you remember what was going on in that part of the game, such as “Sword Fighting” or “Treasure Map Puzzle.”
4 When you have typed in the saved game name, press the ENTER KEY to save it, or the ESC
KEY to cancel.
5 Any setting adjustments you’ve made (volume, text, game difficulty) are independent of saved games and do not need readjustment.
Load a Game
To load a game press the F1KEY. This will bring up the SAVE/LOAD logbook.
1 To load, click LOAD GAME in the logbook.
2 Click on the game title you wish to load.
3 If you do not see the saved game you wish to load, move your cursor to the right or left side of the logbook page until your cursor
becomes a red arrow. Then, click on the arrow to turn pages until you find the right saved game.
4 Click the red bookmark to go to the Table of Contents page.
Quitting the Game
To quit the game, you may either use the F1KEY to bring up the SAVE/LOAD logbook and click QUIT, or use the ALT+XKEY combination. Click the YKEY to quit, the NKEY to cancel.
†PIRATEWEAPONS†
and and
…
a
could
… and (or
apaper
.
The Cutlass
challenge him. Of fighting is
always accompanied by insults. The pirate must have a tongue as sharp as his blade if he wants to hang onto his treasure. DAMAGE: One point (It’s on the end of the blade… get it?)
The Pistol
Firearms are still pretty primitive at the time of our story, so they are mostly used for
The Cannon
At this time, cannons are pretty much the ultimate weapon. They can sink a ship or demolish a fortress. Even an impoverished pirate could probably afford a generic model
cannon for his ship, but
Depends on the grade of cannon and wind resistance, but once these are factored in, the range can be determined easily by using the following formula: Distance = (2v2 Cos F Sin F)/ G. Or, as Rampaging Rucksack Newton, the pirate physicist, once said, “Ya keeps firing at ‘em till they falls down.”
The Serrated Knife
Guybrush finds that though the serrated knife is of little use
when defending himself, he can do some major property damage
with a knife sharp enough to saw wood. DAMAGE: See Cutlass.
The Scissors
Only pirate barbers would think of using these
as a weapon, but they might be useful if you were attacked by a hydrangea or a bougainvillea. DAMAGE: A really bad hair day.
The Cream Pie
Only a rat would use this as a weapon.
DAMAGE: Sugar Rush. RANGE: Depends on fluffiness of egg white meringue and weight of pie pan.
Hot Keys
¡= Game Controls (Saving, Loading, Quitting, Text and Volume Control)
†ORi= Open/Close Inventory
c= Put Inventory Object Under the Cursor on the Cursor
t= Talk To, Taste, Eat
u= Use, Pick Up, Push, Pull, Opene= Examine, Look At, Read
DRegular Monkey or
ç= Skip aCutscene
ß+ w= View the End Credits
†= Fire Cannon During Ship Combat
å+ xORå+ Q= Quit
…= Port‘= Starboard
(That’s turn your ship left or right,
for you landlubbers!)
W | ||
A R NING! | ||
contain | ||
and | explicit | |
puzzle solutions | ||
in The | for the | |
. To | Curse of Monkey | |
show | ||
you how to use | ||
game features | ||
start, we | and to give | |
- | have included | |
Through. | ||
If you want | ||
challenged and | ||
yourself, | ||
36. |
How to Solve Puzzle One
So here is poor Guybrush, trapped in the hold of
LeChuck’s ship. If you try to use the door or other possible exits, you will soon see that there doesn’t seem to be any way out. And besides, Guybrush is being guarded by that
To talk to him, place the cursor over the small pirate,
So Wally has lost his hook. Now one of the rules of adventure gaming is to pick up anything that isn’t nailed down, so have Guybrush pick up the hook, which will be added to your inventory. To pick up the hook, place the cursor over the hook, then
If you want to have fun with Guybrush now or at any point during the game, have him use his mouth with the helium balloons. To use his mouth,
COOL.
If you look at your inventory
Another item you can pick up in this room is that cannon ramrod on the back wall. Wally won’t need it since the cannon is
You can use the hook with the ramrod to make a gaff which will be useful if you need to fish anything out of the water.
Since Wally seems to be busy wrestling with his corporate identity, why don’t you take advantage of the situation to use the cannon… you’ve always wanted to fire one, haven’t you? (Place the cursor over the cannon,
(Use the mouse to aim the cannon and the left mouse button to fire.) Once the boats are sunk and you are back in the cannon room, move your cursor over to the port. When it becomes a red arrow, click to move Guybrush there.
As Guybrush looks out the cannon port after sinking the four boats, he will see a skull and some debris floating in the water. You never know when debris can be useful, so use the gaff to pick up the debris, which will add a cutlass to your inventory. (Rightclick to open the inventory, then quickly
gaff outside the chest into the scene, then
Move back inside the ship by rolling your mouse around until it becomes the red arrow cursor. Back inside, notice that the cannon is held in place by a restraining rope. It might be interesting to see what would happen if the cannon weren’t restrained. Use the cutlass with the cannon restraining rope.
restraining rope, then leftclick the mouse.) Now once more use the cannon.
You will see a diamond ring, which you should also pick up. What stands between our hero and freedom at this point is that glass porthole. Now think.. what can a diamond do to glass?
Guybrush should now be in the treasure hold. There are many interesting objects in this room for Guybrush to look at and try to pick up. Behind
Right.. use the diamond ring with the porthole,
34 | 35 |
For support via the web please visit http://support.lucasarts.com
Customer and
Technical Support in Europe
For Customer Support you can contact Activision in the UK on +44 (0)990 143 525 between the hours of 8.00am and 7.00pm
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† ALLHANDS ONDECK! †
All the “Little People” Belowdecks
PROJECTLEADS
Larry Ahern
Jonathan Ackley
PROGRAMMERS
Chuck Jordan
Chris Purvis
Jonathan Ackley
LEADBACKGROUNDARTIST
Bill Tiller
BACKGROUND
ARTISTS
Maria Bowen
Kathy Hsieh
LEADANIMATOR
Marc Overney
2D ANIMATION
Derek Sakai
Kevin Micallef
Graham Annable
Anson Jew
Yoko Ballard
Charlie Ramos
Chris Miles
Vamberto Maduro
3D ANIMATION
Daniel Colon, Jr.
2D CLEANUP AND
Oliver Sin
ART& ANIMATION
DIRECTOR
Larry Ahern
LEADRENDERARTIST
Kim Balestreri
RENDERARTISTS
Marcia Thomas
Thomas Arndt
Roger Tholloug
ARTTECHNICIANS
Livia Mackin
Michelle Harrell
Kim Gresko
C. Andrew Nelson
POSTPRODUCTIONVISUAL
EFFECTS
C. Andrew Nelson
MUSICCOMPOSER
Michael Land
MUSICPRODUCERS
Michael Land
Hans Christian
Reumschuessel
MUSICENGINEER/ MIXER
Hans Christian
Reumschuessel
VOICEDIRECTOR&
PRODUCER
Darragh O'Farrell
SENIORVOICEEDITOR
Khris Brown
VOICEEDITORS
Coya Elliott
Cindy Wong
VOICEDEPARTMENT
COORDINATOR
Peggy Bartlett
SOUNDDESIGN
Clint Bajakian
Julian Kwasneski
SYSTEMPROGRAMMING
Aric Wilmunder
SCUMMSYSTEM
Aric Wilmunder
Aaron Giles
Brad P. Taylor
INSANEANIMATIONSYSTEM
Vince Lee
Matt Russell
iMUSE MUSICSYSTEM
Michael McMahon
Michael Land
Peter McConnell
LEADTESTER
Dan Pettit
TESTING
Deedee Anderson
Matthew Azeveda
Jo 'Capt. Tripps'
Ashburn
John Buzolich
John Castillo
Tim Chen
Leyton Chew
Scott Douglas
Morgan Gray
Greg Land
Colin Munson
Theresa O'Connor
Charles Smith
Lee Susen
Scott Tingley
Randy Tudor
Monkey Island 3 Free Download Deutsch Chip 2017
Paul Zabierek
SENIOR
TECHNICIAN
Chip Hinnenberg
COMPATIBILITY
TECHNICIANS
James Davison
Lynn Selk
Kevin Von Aspern
Jason Lauborough
PRODUCTIONMANAGER
Camela Boswell
PRODUCTIONCOORDINATOR
Kellie Tauzin
PRODUCT
MANAGER
Tom Byron
BASED ON
CREATED BY
Ron Gilbert
SCRIPTWRITERS
Jonathan Ackley
Larry Ahern
Chuck Jordan
Chris Purvis
ADDITIONALDESIGN
Chuck Jordan
Chris Purvis
Tim Schafer
STORYBOARDS
Marc Overney
Bill Tiller
CONCEPTART
Derek Sakai
Marc Overney
Kevin Micallef
Larry Ahern
Bill Tiller
Steve Purcell
Ken Macklin
ADDITIONAL2D
ANIMATION
David Bogan
Chris Schultz
Oliver Sin
David DeVan
ADDITIONALBACKGROUNDS
Chris Hockabout
Bill Eaken
INSTALLER& LAUNCHER
Darren Johnson
ADDITIONALPROGRAMMING
Livia Mackin
Gary Keith
Brubaker
Aaron Giles
ADDITIONALTESTING
Tabitha Tosti
Bob McGehee
Thomas Scott
Beau Kayser
INTERNATIONAL
PROGRAMMING
Judith Lucero
INTERNATIONALLEAD
TESTER
Adam Pasztory
BURNING
GODDESSES
Wendy Kaplan
Kellie Walker
MANUALWRITERS
Jo 'Capt. Tripps'
Ashburn
Mollie Boero
MANUALDESIGNER
Patty Hill
PACKAGEDESIGN
Soo Hoo Design
PACKAGECOVERART
Bill Tiller
Larry Ahern
Cast of Characters
Guybrush Threepwood: | Slappy Cromwell/Snowcone Guy: |
DOMINICARMATO | VICTORRAIDERWEXLER |
Governor Elaine Marley/Son Pirate: | Griswold Goodsoup: KAY KUTER |
ALEXANDRABOYD | King Andre/Pirate 3: DAVE FENNOY |
LeChuck:EARL BOEN | Voodoo Lady: LEILANIJONESWILMORE |
Murray/Skully/Father Pirate: | Palido Domingo/Pirate 1: |
DENNYDELK | |
GEORGEDELHOYO | |
Wally: NEIL ROSS | Ghost Bride: MARY KAY BERGMAN |
Haggis McMutton: ALAN YOUNG | Mr. Fossey: QUINTON FLYNN |
Edward VanHelgen/Ghost Groom: MICHAEL SORICH | Stan: PAT PINNEY |
Cutthroat Bill: GREGG BERGER | Mort/Stu Boyle/Pirate 4: ROGER BEHR |
Kenny Falmouth: GARY COLEMAN | Pirate 5: GLEN |
Wharf Rat: JOE NIPOTE | QUINN |
Madame Xima: KATHLEEN FREEMAN | Pirate 6: BRENDAN |
Dinghy Dog: DAVE MADDEN | HOLMES |
Captain Blondebeard/Cruff: | Thin Pirate: CHRIS |
SENA | |
TERRYMCGOVERN | |
Captain Rottingham/The Flying Welshman: TOM KANE | Fat Pirate: JAN |
EDDY | |
Cabana Boy/LaFoot: HARVEY JASON | |
Applause! | |
Lemonhead/Pirate 2: S. SCOTT BULLOCK |