Monkey Island 3 Free Download Deutsch Chip

Monkey Island 3 Free Download Deutsch Chip Rating: 4,4/5 7850 reviews

The Curse of Monkey Island. The Curse of Monkey Island. Skip navigation Sign in. Skip trial 1 month free. Find out why Close. Monkey Island 3 (German Intro). Chip & Chap German Intro. The most frequent installer filenames for the software are: EMI Launcher.exe, Monkey.exe and Monkey4.exe etc. Escape From Monkey Island was developed to work on Windows 7, Windows 8 or Windows 10 and can function on 32-bit systems. Our built-in antivirus scanned this download and rated it as virus free. Curse of Monkey Island, The (1997)(LucasArts). The average donation is about $41. If everyone chips in $5, we can keep this going for free. For a fraction of the cost of a book, we can share that book online forever. If you find our site useful, please chip in. —Brewster Kahle, Founder, Internet.

Size:Download

U S E R J O U R N A L

T A B L E

O F C O N T E N T S

AHOY, MATIES!

Talking to Other Characters . . . . . . . . . . . . . . . . . . . . . .19

Introduction

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Ship Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20

The Save/Load Logbook . . . . . . . . . . . . . . . . . . . . . . . . .22

COMEABOARD!

Save a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24

Installation Instructions . . . . . . . . . . . . . . . . . . . . . . . . . .3

Load a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25

If You Have Trouble Installing . . . . . . . . . . . . . . . . . . . .5

Quitting the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25

Running the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5

PIRATE WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26

The Launcher

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Monkey or Mega-Monkey?. . . . . . . . . . . . . . . . . . . . . . . .7

HOT KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28

THEGAME

WALK-THROUGH

The MONKEY ISLAND Story . . . . . . . . . . .10

Crew . . . . . . . . . . . . . . . . . . . . . . . . . .12

How to Solve Puzzle One . . . . . . . . . . . . . . . . . . . . . . . .30

TAKE THEHELM!

STEADY ASSHEGOES

laying the Game . . . . . . . . . . . . . . .16

Our Game Design Philosophy . . . . . . . . . . . . . . . . . . . .36

The Action Interface . . . . . . . . . . . .16

Customer Service and Technical Support . . . . . . . . . 37

The Inventory . . . . . . . . . . . . . . . . . .17

Product License Agreement . . . . . . . . . . . . . . . . . . . . . .37

Object Line . . . . . . . . . . . . . . . . . . .19

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40

Stand by to c ome aboard..

AHOY, MATIES!

Welcome aboard THECURSE OFMONKEYISLAND!

If ye be seeking skullduggery, wenching, violence,

and foul language… go to a fraternity party! But if ye be in search of humourous piratey adventure with a hapless hero, a vile villain, perplexing puzzles and more anachronisms than ye can shake a mizzenmast at, then ye have come to the right game! Settle your laptop firmly onto the starboard yardarm, make

sure your galley be fully provisioned with nachoflavoured hardtack nibbles, and we’ll set sail for fun!

COMEABOARD!

Installation Instructions

1 Close all open windows on your

desktop and quit all other applications.

2 Put THECURSE OFMONKEYISLANDDisc

1 in your CD-ROMdrive.

3 THECURSE OFMONKEYISLAND

Installation screen will appear. It has these

options:

Install THECURSE OFMONKEY

ISLAND: Installs the game on your hard

drive.

Install DirectX 5.0: Installs DIRECTX

5.0 on your system.

View Readme: We strongly suggest

you open the Readme to view the most up-

to-dategame information.

View Troubleshooting Guide: See

the Troubleshooting Guide for detailed

Installer Menu

installation and troubleshooting tips.

Uninstall THE CURSE OF MONKEY ISLAND: Removes the game from your system.

Exit to Windows: Returns you to your desktop.

4 To install, click the Install THE CURSE OF MONKEY ISLAND button. Follow the

onscreen instructions to setup and install.

5 Next, choose the destination for THE CURSE OF MONKEY ISLAND installation. The

default CURSE OF MONKEY ISLAND directory is: C:Program FilesLucasArtsCurse. (The letter of your hard drive may be different.) If this is not what you want, specify a different drive or directory name.

6 You’ll be given the option to create a series of shortcuts. Creating a shortcut will make it easier for you to launch the game. Click the tickboxes to deselect any shortcuts you don’t want. You’ll also have another opportunity to view the Readme.

7 Setup will create a CURSE OF MONKEY ISLAND Program Folder for the program icons. Click NEXT to choose the default (PROGRAM FILESLUCASARTSCURSE OF MONKEY

ISLAND) or you can create a new folder or select an existing folder, then click NEXT.

8 If the game successfully installed, you will see a Setup Complete screen.

9 After installing THE CURSE OF MONKEY ISLAND, you will be asked to install Microsoft’s DIRECTX, which is necessary to run the game. If you have not installed DIRECTX 5.0 on your machine before, then you will be prompted to do so.

10 Now you are ready to play THE CURSE OF MONKEY ISLAND.

If You Have Trouble Installing

If you are having trouble installing the game, see the Troubleshooting Guide for more detailed installation and troubleshooting tips. To access the Troubleshooting Guide:

1 Insert Disc 1, thendouble-clickthe MY COMPUTER icon.

2 In the window that opens,double-clickthe icon for yourCD-ROMdrive. This opens the Launcher.

3 From the Launcher, click VIEW TROUBLESHOOTING GUIDE.

Running the Game

1 To run the game, insert THE CURSE OF

MONKEY ISLAND Disc 1 into yourCD-ROMdrive. The game’s Launcher will appear automatically if Autoplay is active.

2 If Autoplay is disabled, you will have to find THECURSE OFMONKEYISLANDdirectory on your hard drive and double-click the CURSEapplication icon, or double-click the CD-ROM icon on MYCOMPUTER, then double-

click the CURSE.EXE file.

Select PLAYTHECURSE OFMONKEY

ISLAND in the Launcher to play the game.

3 Once THECURSE OFMONKEYISLANDis installed, the Launcher appears. This Launcher

appears whenever you insert your CURSE OF

MONKEY ISLAND Disc 1, when youdouble-clickLauncher

the CD-ROMicon, or when you select THE CURSE OF MONKEY ISLAND shortcut from your Start menu, or when youdouble-clickthe CURSE.EXE file.

The Launcher

THE CURSE OF MONKEY ISLAND Launcher has the following options:

Play THE CURSE OF MONKEY ISLAND: This button launches the game.

Install DirectX 5.0: Installs DIRECTX 5.0 on your system.

View Readme: We strongly suggest you open the Readme to view the most up- to-dateinformation.

View the Troubleshooting Guide: See for detailed troubleshooting and installation tips.

Uninstall THE CURSE OF MONKEY ISLAND: Removes the game from your hard

drive.

Exit to Windows: Returns you to the desktop. To play right away, click PLAY THE

CURSE OFMONKEYISLANDbutton.

hat Shall It Be, Matey, nkey or Mega-Monkey?

Difficulty Selection Menu

with an important decision—do

MONKEYISLAND, or THECURSE OFMONKEYplay THECURSEOFMONKEYISLAND—a with all the jokes, puzzles, glorious art, to expect from the rapscallions at

to throw caution to the winds and try the

: MEGA-MONKEY,with even more sadistic

In bygone days, t har was this guy..

THEMONKEYISLANDSTORY

So if this is your first MONKEY ISLAND game (or if your memory has been a little spotty since that last alien abduction), you may be asking yourself, “Who is this

Threepwood guy, and how did he end up writing his journal in the middle of the Caribbean?” Well, it all started on Mêlée Island…

The Secret of Monkey Island

In the first game, THE SECRET OF MONKEY ISLAND, wannabe pirate Guybrush Threepwood showed up on Mêlée Island seeking instruction in his chosen craft of pirating. While passing the pirate entrance exam (treasure hunting, sword fighting, and thievery), Guybrush met the love of his life, Governor Elaine Marley.

Unfortunately, he also ran into his archenemy, the Undead Pirate LeChuck, who had kidnapped Elaine. With the help of the Voodoo Lady and some other friends—likeStan, the obnoxious used galleonsalesman—Guybrushdefeated LeChuck, scattering his spirit to the Caribbean winds.

Monkey Island 2:

LeChuck’s Revenge

In the next installment, MONKEY ISLAND 2: LECHUCKS REVENGE, Guybrush appeared on Scabb Island and became obsessed with hunting for the legendary treasure of Big Whoop.

In the process, he nearly lost the love of the beautiful Elaine and unwittingly aided LeChuck’s first mate, Largo LeGrande in the zombie resurrection of the Undead Pirate. Only through the aid of the Voodoo Lady and the myopic cartographer, Wally, was Guybrush able to survive. Nonetheless, Guybrush ended up hexed by LeChuck, believing himself to be a little boy trapped in the Carnival of the Damned.

The Curse of Monkey Island

Now, in THE CURSE OF MONKEY ISLAND, somehow Guybrush has escaped and once again found his true love… whose fort is under attack by the forces of the zombie pirate. Can Guybrush defeat LeChuck? Will Elaine take him back?

Will Guybrush ever learn the secret of Monkey Island? And how come Guybrush looks so much taller in this game?

Guybrush

Evolves

Monkey 1

Monkey 3

Monkey 2

Monkey island 3 free download deutsch chip movie

THECREW

“I’m Guybrush Threepw and I’m a Mighty Pira Who are these people, an

interest (however sporadic), has always been

loves him for his incompetence.

“Isn’t Elaine the most beautiful woman you’ve ever feasted your eyes on?”

LeChuck

The Undead Pirate’s main problems are that he can’t stay dead and he can’t get over Elaine. Add to that a perpetual hygiene problem and a love of

sadistic torture, and you’ll understand why they never made a musical about his life.

she to

Support

Line that sells shrunken heads.

Bloodnose the Pirate

(The Cartographer

Formerly Known as

Wally)

Wally decided it was easier to make a career change than spend the rest of his life as LeChuck’s prisoner. Besides, this way he never has to attend another

cartographer convention nor go to workshops on “Latitude vs. Longitude: The Great Debate” or “The Equator: More Than an Imaginary Line.”

Thar’s some things you’ll need to know..

Cursor Turns Red

TAKE THEHELM!

Playing the game

The best approach to playing an adventure game like THE CURSE OF MONKEY

ISLAND is to explore every location thoroughly. Move your cursor all over the screen to see which things highlight, try different objects together (even improbable ones) and talk to all the characters you meet.

The Action Interface

You may already have noticed that when you move yourX-shapedcursor over certain objects,

it turns red. To interact with these things, move the cursor over the desired object until the cursor turns red. Click and hold the left mouse

button. The Verb Coin (also called

Appears

the Action Interface) will appear. There are three animated icons

on the Verb Coin that represent different actions you can perform in the game. They are a Hand, a Skull and a Parrot.

The grabbing HAND represents the actions 'pick up,' 'push' or 'use.'

The bug-eyedSKULL represents the action 'examine.'

The talking PARROT represents the actions

'talk to,' “eat,” “drink,” 'taste,' 'blow' or 'bite.'

While holding down the left mouse button, select the appropriate Verb Coin icon by moving the cursor over it. If you select the HAND, it will close. If you select the SKULL, its eyes will bulge. If you select the PARROT, its beak will open. Release the mouse button to select one and trigger the interaction, for example: 'examine door' or 'pick up cannon balls.'

If you move your cursor to the right or left side of the screen in many parts of the game, your cursor will become a red arrow. This shows an exit to another room or location. If you click it once, Guybrush will go there. Double-clickto take a shortcut.

When you first enter a room, it is a good idea to run the cursor around the room to see where it

turns red (showing objects you can interact with). Pick up anything you can and talk to everyone… you never know what might just provide the clue to that obscure puzzle that’s stumping you.

The Inventory

In an adventure game, your inventory is the collection of objects (tools, weapons, food, etc.) that your character can pick up and use during the game.

Your inventory is accessed byright-clickingthe mouse or pressing the TAB or IKEY. It appears inside a wooden chest with icons representing all of your inventory items.

Clicking/Selecting Dialogue Choices

To add an item to your inventory during gameplay, position the cursor over the item, then left-clickand hold the mouse button to bring up the Verb Coin, then select the HAND. If the item can be picked up, Guybrush will do it. If your inventory gets full, you can scroll through its contents with the arrows that appear.

You may use an item in your

inventory by positioning your cursor over it and quickly leftclicking.

(A longer click will bring up the Action Interface.) You will notice that your cursor has now become the item you selected. (Pressing the

C KEY also does this.)

If you want to use the item with another item in your inventory, position your cursor item over the other item and left-click.

If want to use the

3 Britney Spears Free Download

cursor item in the game window, move it outside the inventory chest and the inventory chest will disappear. You can then position your cursor item over the object or person you wish to use it with, and left-clickto activate it.

Position Cursor Over

If you wish to return

the Object/Person

a cursor item to your inventory,

You Want to Use

simply right-clickand your cursor

will return to normal.

Object Line Appears

The Object

Line

Along Bottom

The OBJECT LINE is the sentence at the bottom of the screen that describes what you are doing. If you pass your cursor over objects or use the Action Interface, you will notice that the OBJECT LINE reflects your actions. For instance, if you position

your cursor over the cannon, bring up the Verb Coin, and select the Hand, the OBJECT

LINE will say, “Use the cannon.” If you find the OBJECT LINE intrusive, you can press the F1KEY and bring up the SAVE/LOAD logbook, then click the SHOW OBJECT LINE tickbox to turn it on or off. (See The SAVE/LOAD Logbook section on page 22 for more details.)

Talking to Other Characters

If you want Guybrush to get anywhere in this game, he’s got to talk to people.

To talk to other characters, position the cursor on top of them, thenleft-clickto bring up the Action Interface. Frequently, after you have clicked the PARROT, you will be presented with a series of possible

dialogue choices for Guybrush. If there are additional dialogue choices, click the arrows to scroll through them. Click a line of dialogue to select it. Keep clicking on different dialogue choices until you have all the information you need from the other characters (or as much as they are willing to volunteer; some folks are just less talkative than others).

Ship Combat

At one point in the game, Guybrush will acquire a ship of his own. It will, however, be necessary for him to engage in a series of naval battles along the way. At that point, Captain Guybrush will be asked by a crew member if he wants help with his sea battles. If he says he wants help, your sea battles will be ridiculously easy. Otherwise, you can plunge wholeheartedly into asemi-authenticrecreation of the age of tall ships and brave manly pirates who wore earrings, silk shirts, and scarves on their heads.

If at any time you decide that this sea battle thing is very exciting and all, but you paid for an adventure game, not a 17th century aquatic shooting gallery, you can talk to the crew member and enlist help in getting through the sea battles.

The sea battles start with Guybrush at the navigational chart, with the little model pirate ships. There should be three ships: Guybrush’s ship (which will be standing still), a ship labelled “?” and a ship labelled “Rottingham.” Captain Rottingham has the highest quality cannons, and our hero will not at first be ready to engage him, so double-clickin front of the ship marked “?” until Guybrush’s ship intercepts it.

Rottingham

?

Guybrush

point, you will get an aerial view of the two ships, with Guybrush’s appearing first sailing on from the left. Your left mouse button will steer your ship, and your

button will fire your cannons (or use the LEFT ARROW KEY to move left, the

KEY to move right, and the TAB KEY to fire). Remember that your cannons

sides of your

steer so that the

Enemy

ship faces your

Ship

and (hopefully)

Cannons

his ship does

Cannons

face yours. You

cannons on

which can be

Cannons

and stop working

Guybrush

hit. Reloading

after you fire takes up to 10

Cannons

seconds.

Insult Sword Fight

If you lose the sea battle, Guybrush will be back on the deck of his own ship, and you will have to once again look at the navigational chart. This time, the ship that was formerly called “?” will now be called something like “Not Very Fearsome Pirates” and must be attacked again until defeated in sea battle. If you find yourself in combat with the wrong ship, press the ESC KEY to get out of it.

If you win the sea battle, you will then see Guybrush on the deck of the enemy ship, ready to engage his foe in a sword duel. If he loses, Guybrush must return to the navigational chart and board the same ship (he will not have to engage in another sea battle if it is the same ship) until he defeats the enemy captain in sword fighting.

Once he has won the duel and captured the ship’s treasure, he must then consult his chart and return to Puerto Pollo (located in the upper left corner of the chart) and purchase better cannons. With better cannons, he can return to the navigational chart and look for a new “?” ship. Guybrush proceeds this way until he has the highest possible grade of cannon, at which point he is ready to take on Rottingham’s ship.

The Save/Load Logbook

To save and load games and adjust other game settings, press the F1KEY to open the SAVE/LOAD logbook. You can perform the following options:

Save Game: Click to save a game. See page 24 for details on saving.

Load Game: Click to load a game. See page 25 for details on loading.

Return to Game: Click to close the SAVE/LOAD logbook and return to the game.

Quit: Quits the game.

Effects Volume: Move this slider to the right to make the sound effects louder. Move it left to make the sound softer.

Voice Volume: Move this slider to adjust the volume of the characters’ voices louder or softer.

Music Volume: Move this slider to adjust the music volume.

Voice: Click to make the characters speak out loud.

Text: Click this tickbox to make the written dialogue appear onscreen.

Text Speed: If you check both the VOICE and TEXT tickboxes, the dialogue will both play out loud and appear onscreen. Move the slider either way to adjust how quickly or slowly text appears onscreen. Moving the slider to the right speeds up text.

Show Object Line: Click this tickbox to activate the OBJECT LINE, the sentence that appears at the bottom of your screen to reflect your actions during the game. Uncheck the box if you do not want the OBJECT LINE to appear.

Enable 3D Acceleration: Click the tickbox to see what happens.

Save a Game

To save a game(some-thingwe recommend you do often), press the F1KEY. This will bring up the SAVE/LOAD logbook.

1 To save, click SAVE GAME in the SAVE/LOAD logbook. You will see six numbered boxes on the pages of Guybrush’s log. If all the boxes are full, click the red arrows to turn the pages.

2 Move your cursor onto the

numbered box where you wish to save the game and click there. You should see a snapshot of your location in the game appear in the box.

3 Now, type in a name for your saved game.

This should be a name that will help you remember what was going on in that part of the game, such as “Sword Fighting” or “Treasure Map Puzzle.”

4 When you have typed in the saved game name, press the ENTER KEY to save it, or the ESC

KEY to cancel.

5 Any setting adjustments you’ve made (volume, text, game difficulty) are independent of saved games and do not need readjustment.

Load a Game

To load a game press the F1KEY. This will bring up the SAVE/LOAD logbook.

1 To load, click LOAD GAME in the logbook.

2 Click on the game title you wish to load.

3 If you do not see the saved game you wish to load, move your cursor to the right or left side of the logbook page until your cursor

becomes a red arrow. Then, click on the arrow to turn pages until you find the right saved game.

4 Click the red bookmark to go to the Table of Contents page.

Quitting the Game

To quit the game, you may either use the F1KEY to bring up the SAVE/LOAD logbook and click QUIT, or use the ALT+XKEY combination. Click the YKEY to quit, the NKEY to cancel.

PIRATEWEAPONS

and and

a

could

… and (or

apaper

.

The Cutlass

challenge him. Of fighting is

always accompanied by insults. The pirate must have a tongue as sharp as his blade if he wants to hang onto his treasure. DAMAGE: One point (It’s on the end of the blade… get it?)

The Pistol

Firearms are still pretty primitive at the time of our story, so they are mostly used forone-shotsituations like a duel of honour. DAMAGE: Either .45 or .38. RANGE: About ten paces.

The Cannon

At this time, cannons are pretty much the ultimate weapon. They can sink a ship or demolish a fortress. Even an impoverished pirate could probably afford a generic model

cannon for his ship, but high-gradeweaponry demands a major hunk of booty. Aspiring buccaneers must work their way up, preying on ships with inferior cannons to boost their armament budget. DAMAGE: A hole in one. RANGE:

Depends on the grade of cannon and wind resistance, but once these are factored in, the range can be determined easily by using the following formula: Distance = (2v2 Cos F Sin F)/ G. Or, as Rampaging Rucksack Newton, the pirate physicist, once said, “Ya keeps firing at ‘em till they falls down.”

The Serrated Knife

Guybrush finds that though the serrated knife is of little use

when defending himself, he can do some major property damage

with a knife sharp enough to saw wood. DAMAGE: See Cutlass.

The Scissors

Only pirate barbers would think of using these

as a weapon, but they might be useful if you were attacked by a hydrangea or a bougainvillea. DAMAGE: A really bad hair day.

The Cream Pie

Only a rat would use this as a weapon.

DAMAGE: Sugar Rush. RANGE: Depends on fluffiness of egg white meringue and weight of pie pan.

Hot Keys

¡= Game Controls (Saving, Loading, Quitting, Text and Volume Control)

ORi= Open/Close Inventory

c= Put Inventory Object Under the Cursor on the Cursor

t= Talk To, Taste, Eat

u= Use, Pick Up, Push, Pull, Opene= Examine, Look At, Read

DRegular Monkey or Mega-Monkey=Check to See If You’re Playing

ç= Skip aCutscene

ß+ w= View the End Credits

= Fire Cannon During Ship Combat

å+ xORå+ Q= Quit

= Port= Starboard

(That’s turn your ship left or right,

for you landlubbers!)

W

A R NING!

contain

and

explicit

puzzle solutions

in The

for the

. To

Curse of Monkey

show

you how to use

game features

start, we

and to give

-

have included

Through.

If you want

challenged and

yourself,

36.

WALK-THROUGH

How to Solve Puzzle One

So here is poor Guybrush, trapped in the hold of

LeChuck’s ship. If you try to use the door or other possible exits, you will soon see that there doesn’t seem to be any way out. And besides, Guybrush is being guarded by that menacing-lookingpirate. Well, actually, he’s a rather wimpylooking pirate, but he’s got a gun, and he’s quick on the draw. Maybe it would be better to just talk to him.

To talk to him, place the cursor over the small pirate, left-clickand hold the mouse button to bring up the Verb Coin. Select the Parrot to talk to him. Select one of the dialogue choices to start the conversation. To move through the dialogue as quickly as possible, select line numbers 2, 2, 6, 5, and 5. Of course, if you are feeling chatty, you can choose others, but those lines in that order will make it quick.

So Wally has lost his hook. Now one of the rules of adventure gaming is to pick up anything that isn’t nailed down, so have Guybrush pick up the hook, which will be added to your inventory. To pick up the hook, place the cursor over the hook, thenleft-clickand hold to bring up the Verb Coin, then select the Hand.

If you want to have fun with Guybrush now or at any point during the game, have him use his mouth with the helium balloons. To use his mouth,right-clickto open the inventory, place the cursor over the balloons, thenleft-clickand hold to bring up the Verb Coin. Select the Parrot to make Guybrush hold his mouth to the balloons.)

COOL.

If you look at your inventory(right-clickto open it), you will see the hook, Wally’s pirate literature, and some helium balloons.

Another item you can pick up in this room is that cannon ramrod on the back wall. Wally won’t need it since the cannon isself-loading.

You can use the hook with the ramrod to make a gaff which will be useful if you need to fish anything out of the water.(Right-clickto open the inventory. Place your cursor over the hook, thenleft-clickquickly. The cursor becomes the hook, and you can drag it on top of the ramrod. The two items combine to create a gaff which appears in your inventory.)

Since Wally seems to be busy wrestling with his corporate identity, why don’t you take advantage of the situation to use the cannon… you’ve always wanted to fire one, haven’t you? (Place the cursor over the cannon,left-clickto open Verb Coin, then use the Hand.) Once you are looking out through the cannon port, you have four boats to sink.

(Use the mouse to aim the cannon and the left mouse button to fire.) Once the boats are sunk and you are back in the cannon room, move your cursor over to the port. When it becomes a red arrow, click to move Guybrush there.

As Guybrush looks out the cannon port after sinking the four boats, he will see a skull and some debris floating in the water. You never know when debris can be useful, so use the gaff to pick up the debris, which will add a cutlass to your inventory. (Rightclick to open the inventory, then quicklyleft-clickthe gaff. Drag the

gaff outside the chest into the scene, then left-clickon the debris.) If Murray, the floating skull, gives you trouble, you can use the gaff with him too.

Move back inside the ship by rolling your mouse around until it becomes the red arrow cursor. Back inside, notice that the cannon is held in place by a restraining rope. It might be interesting to see what would happen if the cannon weren’t restrained. Use the cutlass with the cannon restraining rope.

(Right-clickto open inventory, thenleft-clickthe cutlass. Drag the cutlass outside the chest and place it over the

restraining rope, then leftclick the mouse.) Now once more use the cannon. KA-BOOM!

You will see a diamond ring, which you should also pick up. What stands between our hero and freedom at this point is that glass porthole. Now think.. what can a diamond do to glass?

Guybrush should now be in the treasure hold. There are many interesting objects in this room for Guybrush to look at and try to pick up. BehindGuy-brush’soriginal position in the room and a little to the left is a small brown bag of nickels. Pick this up (leftclick the bag to bring up the Verb Coin, then use the Hand).

Right.. use the diamond ring with the porthole,(right-clickto open inventory,left-clickthe ring, then drag it out of the chest and over the porthole, thenleft-click)and you will wash Guybrush ashore and into Part II.

34

35

For support via the web please visit http://support.lucasarts.com

Customer and

Technical Support in Europe

For Customer Support you can contact Activision in the UK on +44 (0)990 143 525 between the hours of 8.00am and 7.00pm

PRODUCT

AGREEMENT

IMPORTANT - READ CAREFULLY: USE OF THIS PRODUCT IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. 'PRODUCT' INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINEOR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PRODUCT, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. ('ACTIVISION').

LIMITED USE LICENSE. Activision grants you the non-exclusive,non-transferable,limited right and license to use one copy of this Product solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision. This Product is licensed, not sold. Your license confers no title or ownership in this Product and should not be construed as a sale of any rights in this Product.

OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Product and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visualeffects, methods of operation, moral rights, and any related documentation, incorporated into this Product) are owned by Activision or its licensors. This Product is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Product contains certain licensed materials and Activision's licensors may protect their rights in the event of any violation of this Agreement.

YOU SHALL NOT:

Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming centre or any other location-basedsite. Activision may offer a separate Site License Agreement to permit you to make this Product available for commercial use; see the contact information below.

Sell, rent, lease, license, distribute or otherwise transfer this Product, or any copies of this Product, without the express prior written consent of Activision.

Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Product, in whole or in part.

Remove, disable or circumvent any proprietary notices or labels contained on or within the Product.

Export or re-exportthis Product or any copy or adaptation in violation of any applicable laws or regulations.

LIMITED WARRANTY. Activision warrants to the original consumer purchaser of this Product that the recording medium on which the product is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Product is still being manufactured by Activision. In the event that the Product is no longer available, Activision retains the right to substitute a similar product of equal or greater value.

This warranty is limited to the recording medium containing the Product as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-dayperiod described above. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION.

When returning the Program for warranty replacement please send the original product discs only in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you encountered and the system on which you are running the product (4) if you are returning the product after the 90-daywarranty period, but within one year after the date of purchase, please include cheque or money order for £20.00 sterling or AUD $20 per disc replacement.

Note: Certified mail is recommended. In Europe send to:

WARRANTY REPLACEMENTS

ACTIVISION (UK) Ltd., Parliament House, St Laurence Way, Slough, Berkshire SL1 2BW, United Kingdom

Disc Replacement: +44 (0)990 143 525

LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PRODUCT, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION'S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PRODUCT. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.

TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Product and all of its component parts.

INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws.

INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement

MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected.

This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.

If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405,+ 1 (310) 255-2000,Attn. Business and Legal Affairs, legal@activision.com.

© 1997 LucasArts Entertainment Company LLC. All rights reserved.The Curse of Monkey Island and iMuse are trademarks of LucasArts Entertainment Company LLC. The LucasArts logo is a trademark of Lucasfilm Ltd.,used under authorisation.

ALLHANDS ONDECK!

All the “Little People” Belowdecks

PROJECTLEADS

Larry Ahern

Jonathan Ackley

PROGRAMMERS

Chuck Jordan

Chris Purvis

Jonathan Ackley

LEADBACKGROUNDARTIST

Bill Tiller

BACKGROUND

ARTISTS

Maria Bowen

Kathy Hsieh

LEADANIMATOR

Marc Overney

2D ANIMATION

Derek Sakai

Kevin Micallef

Graham Annable

Anson Jew

Yoko Ballard

Charlie Ramos

Chris Miles

Vamberto Maduro

3D ANIMATION

Daniel Colon, Jr.

2D CLEANUP AND

IN-BETWEENS

Oliver Sin

ART& ANIMATION

DIRECTOR

Larry Ahern

LEADRENDERARTIST

Kim Balestreri

RENDERARTISTS

Marcia Thomas

Thomas Arndt

Roger Tholloug

ARTTECHNICIANS

Livia Mackin

Michelle Harrell

Kim Gresko

C. Andrew Nelson

POSTPRODUCTIONVISUAL

EFFECTS

C. Andrew Nelson

MUSICCOMPOSER

Michael Land

MUSICPRODUCERS

Michael Land

Hans Christian

Reumschuessel

MUSICENGINEER/ MIXER

Hans Christian

Reumschuessel

VOICEDIRECTOR&

PRODUCER

Darragh O'Farrell

SENIORVOICEEDITOR

Khris Brown

VOICEEDITORS

Coya Elliott

Cindy Wong

VOICEDEPARTMENT

COORDINATOR

Peggy Bartlett

SOUNDDESIGN

Clint Bajakian

Julian Kwasneski

SYSTEMPROGRAMMING

Aric Wilmunder

SCUMMSYSTEM

Aric Wilmunder

Aaron Giles

Brad P. Taylor

INSANEANIMATIONSYSTEM

Vince Lee

Matt Russell

iMUSE MUSICSYSTEM

Michael McMahon

Michael Land

Peter McConnell

LEADTESTER

Dan Pettit

TESTING

Deedee Anderson

Matthew Azeveda

Jo 'Capt. Tripps'

Ashburn

John Buzolich

John Castillo

Tim Chen

Leyton Chew

Scott Douglas

Morgan Gray

Greg Land

Colin Munson

Theresa O'Connor

Charles Smith

Lee Susen

Scott Tingley

Randy Tudor

Monkey Island 3 Free Download Deutsch Chip 2017

Paul Zabierek

SENIORCOMPATI-BILITY

TECHNICIAN

Chip Hinnenberg

COMPATIBILITY

TECHNICIANS

James Davison

Lynn Selk

Kevin Von Aspern

Jason Lauborough

PRODUCTIONMANAGER

Camela Boswell

PRODUCTIONCOORDINATOR

Kellie Tauzin

PRODUCTMARKET-ING

MANAGER

Tom Byron

BASED ONCHARAC-TERS

CREATED BY

Ron Gilbert

SCRIPTWRITERS

Jonathan Ackley

Larry Ahern

Chuck Jordan

Chris Purvis

ADDITIONALDESIGN

Chuck Jordan

Chris Purvis

Tim Schafer

STORYBOARDS

Marc Overney

Bill Tiller

CONCEPTART

Derek Sakai

Marc Overney

Kevin Micallef

Larry Ahern

Bill Tiller

Steve Purcell

Ken Macklin

ADDITIONAL2D

ANIMATION

David Bogan

Chris Schultz

Oliver Sin

David DeVan

ADDITIONALBACKGROUNDS

Chris Hockabout

Bill Eaken

INSTALLER& LAUNCHER

Darren Johnson

ADDITIONALPROGRAMMING

Livia Mackin

Gary Keith

Brubaker

Aaron Giles

ADDITIONALTESTING

Tabitha Tosti

Bob McGehee

Thomas Scott

Beau Kayser

INTERNATIONAL

PROGRAMMING

Judith Lucero

INTERNATIONALLEAD

TESTER

Adam Pasztory

BURNING

GODDESSES

Wendy Kaplan

Kellie Walker

MANUALWRITERS

Jo 'Capt. Tripps'

Ashburn

Mollie Boero

MANUALDESIGNER

Patty Hill

PACKAGEDESIGN

Soo Hoo Design

PACKAGECOVERART

Bill Tiller

Larry Ahern

Hal Barwood

TECHNICALWRITERS

VOICERECORDLOCATION

Laura, Michael &

Oct 14, 2013. NBA 2K13 apk v 1.1.2 Direct Download. Screenshot for android games apk free. Download button NBA 2K13 apk v1.1.2. Download via Android apk: download button NBA 2K13 apk v1.1.2 Magnet Link for Torrent. Updated: October 9, 2013; Size: 1.1G; Current Version: 1.1.2; Requires Android: 4.0 and. NBA 2K13 for Android is very popular and thousands of gamers around the world would be glad to get it without any payments. And we can help you! To download the game for free, we recommend you to select your phone model, and then our system will choose the most suitable apk files. Downloading is very simple:. Apr 17, 2013. Tags:download NBA 2K13 PC, download NBA 2K13 PC torrent, download torrent NBA 2K13 PC, NBA 2K13 PC download free, NBA 2K13 PC download torrent, NBA 2K13 PC free download, NBA 2K13 PC torrent, NBA 2K13 PC torrent download, torrent download NBA 2K13 PC, torrent NBA 2K13 PC,. Nba 2k13 apk free torrent download NBA 2K13 - rejoice now you can play basketball on an android device.Choose your favorite team the NBA and become its virtual trainer - manage players and lead the team to victory!Management - your choice - or joystick button.Switch between players and just spend all the necessary steps to beat the opponent and lead.

Chip Hinnenberg

Screenmusic

Nancy Ackley

Tony Hsieh

Lynn Selk

Studios

Mark Petersen &

Stephen R. Shaw

STRATEGYGUIDE

LUCASARTSVOICE

Dr. Janet Halesbo

Bret Mogilefsky

Lisa Hansen

Garry Gaber

Jo 'Capt. Tripps'

ENGINEER

Cherie Micallef

Melissa Gaber

Ashburn

Jeff Kliment

Peter Hively

Mark Christiansen

ADDITIONALART

ADDITIONALPRODUCTION

Stephanie Colon

Gabriel McDonald

TECHNICIANS

COORDINATION

Charles, Pat, &

Donald Ago

Tabitha Tosti

Susan Upshaw

Skip Jordan

Bob Roden

Stephen Kalning

Linda Grisanti

Amy Tiller

Krista Hand

Doug Shannon

VARIABLEBITRATE

Alfredo Ignacio

Annita Motte

Aaron Muszalski

ADAPTIVEPULSE

Lee Ballard

Angie Brown

Michael Levine

CODE/MODULATION WITH

Dee Overney

Jeff Grunden

SHIPMODEL

DYNAMICERROR

John Lyons

Dave Grossman

CONSTRUCTION

CORRECTION

Peter McConnell

Tami Borowick

Wesley Anderson

Steve Splinter

David Levison

Ron Gilbert

Paul Wenker

“STAN'STHEMEBY

Collette Michaud

Peter McConnell

“MONKEYSARELISTENING

Steve Purcell

VERYSPECIALTHANKS TO

VOICERECORDING

CONCEPT

Everyone at Trans-

George Lucas

ENGINEERS

Casey Ackley

action Software

Ernie Sheesley

SPECIALTHANKS TO

Technologies

Elliot Anders

Kristi Dechairo

Tim Schafer

DEDICATED TOthe

ASSISTANTENGINEER

Casey Donahue

Sean Clark

Memory of Bret Barrett

Ackley

Michael Stemmle

Laurie Bean

Cast of Characters

Guybrush Threepwood:

Slappy Cromwell/Snowcone Guy:

DOMINICARMATO

VICTORRAIDERWEXLER

Governor Elaine Marley/Son Pirate:

Griswold Goodsoup: KAY KUTER

ALEXANDRABOYD

King Andre/Pirate 3: DAVE FENNOY

LeChuck:EARL BOEN

Voodoo Lady: LEILANIJONESWILMORE

Murray/Skully/Father Pirate:

Palido Domingo/Pirate 1:

DENNYDELK

GEORGEDELHOYO

Wally: NEIL ROSS

Ghost Bride: MARY KAY BERGMAN

Haggis McMutton: ALAN YOUNG

Mr. Fossey: QUINTON FLYNN

Edward VanHelgen/Ghost Groom: MICHAEL SORICH

Stan: PAT PINNEY

Cutthroat Bill: GREGG BERGER

Mort/Stu Boyle/Pirate 4: ROGER BEHR

Kenny Falmouth: GARY COLEMAN

Pirate 5: GLEN

Wharf Rat: JOE NIPOTE

QUINN

Madame Xima: KATHLEEN FREEMAN

Pirate 6: BRENDAN

Dinghy Dog: DAVE MADDEN

HOLMES

Captain Blondebeard/Cruff:

Thin Pirate: CHRIS

SENA

TERRYMCGOVERN

Captain Rottingham/The Flying Welshman: TOM KANE

Fat Pirate: JAN

EDDY

Cabana Boy/LaFoot: HARVEY JASON

Applause!

Lemonhead/Pirate 2: S. SCOTT BULLOCK